{
  //"/n" means new line/line break. You can position them appropriately for your translation, or remove them all for automatic line breaks

  //This section contains the page navigation menu headers and paragraphs  //added in 1.4.0
  "config.GVConfigPageGenericChild.name": "Generic Child Customization",
  "config.section.GVConfigPageGenericChild.description": "Change your generic children's appearances here! \nClick the heading to open the page.",
  "config.GVConfigPageAdvanced.name": "Advanced Config",
  "config.section.GVConfigPageAdvanced.description": "Set up whether you get unique kids with any spouse, \nswitch to promotional artwork portraits, and more!. \nClick the heading to open the page.",
  "config.GVConfigPageParentalReference.name": "Parental Reference Customization",
  "config.section.GVConfigPageParentalReference.description": "Change what your kids call you and your spouse/roommate here! \nClick the heading to open the page.",

  //This section is for customizing the first born child's appearance
  "config.section.FirstbornCustomization.name": "First Child Customization",
  "config.section.FirstbornCustomization.description": "If your oldest child is one of the generic farmer children, \nyou can change their appearance here. \n\nNOTE: These appearance settings will only take effect if \nyou don't have any files in Custom_Portraits_Sprites \nthat override your child's appearance.",

  "config.FirstbornHairTypeSet.name": "Hair Type (scroll for all options)",
  "config.FirstbornHairTypeSet.description": "\"Default\" ignores all other settings for hair and uses the \ndefault for the child. \n\"Fluffy\" is the shortest hairstyle, while \"Coily\" and \"Spiky\" are \nmedium-length. \n\"Curly\" and \"Straight\" have the longest associated hairstyles.",
  "config.FirstbornHairTypeSet.values.Default": "Default",
  "config.FirstbornHairTypeSet.values.Fluffy": "Fluffy",
  "config.FirstbornHairTypeSet.values.Coily": "Coily",
  "config.FirstbornHairTypeSet.values.Spiky": "Spiky",
  "config.FirstbornHairTypeSet.values.Curly": "Curly",
  "config.FirstbornHairTypeSet.values.Straight": "Straight",

  "config.FirstbornHairLengthSet.name": "Hair Length",
  "config.FirstbornHairLengthSet.description": "Choose between the shorter and longer variants for each hairstyle.",
  "config.FirstbornHairLengthSet.values.Shorter": "Shorter",
  "config.FirstbornHairLengthSet.values.Longer": "Longer",

  "config.FirstbornHairColourSet.name": "Hair Colour (hover for details)",
  "config.FirstbornHairColourSet.description": "Scroll for all options. \nOptions suffixed with letters in brackets are included in a \nseparate download on the Growing Valley mod page. \n\nFor example, \"(CS)\" means \"Customization Suite\", which can \nbe found and downloaded in Growing Valley's Optional Files. \n\n\"Default\" will use your spouse/roommate's hair colour, if it \nis available. \n\nCustom options can be found and recoloured in \nassets/(Portraits or Characters)/Farmer_Default \nin the Growing Valley mod files.",
  "config.FirstbornHairColourSet.values.Default": "Default",
  "config.FirstbornHairColourSet.values.1_Custom": "Custom 1",
  "config.FirstbornHairColourSet.values.2_Custom": "Custom 2",
  "config.FirstbornHairColourSet.values.Auburn": "Auburn",
  "config.FirstbornHairColourSet.values.Brown": "Brown",
  "config.FirstbornHairColourSet.values.Black": "Black",
  "config.FirstbornHairColourSet.values.Dark_brown": "Dark brown",
  "config.FirstbornHairColourSet.values.Copper": "Copper",
  "config.FirstbornHairColourSet.values.Pale_blonde": "Pale blonde",
  "config.FirstbornHairColourSet.values.Dark_fuschia": "Dark fuschia",
  "config.FirstbornHairColourSet.values.Light_auburn": "Light auburn (CS)",
  "config.FirstbornHairColourSet.values.Ash_brown": "Ash brown (CS)",
  "config.FirstbornHairColourSet.values.Pale_ash": "Pale ash (CS)",
  "config.FirstbornHairColourSet.values.White": "White (CS)",
  "config.FirstbornHairColourSet.values.Silver": "Silver (CS)",
  "config.FirstbornHairColourSet.values.Deep_ginger": "Deep ginger (CS)",
  "config.FirstbornHairColourSet.values.Light_ginger": "Light ginger (CS)",
  "config.FirstbornHairColourSet.values.Pale_ginger": "Pale ginger (CS)",
  "config.FirstbornHairColourSet.values.Golden_blonde": "Golden blonde (CS)",
  "config.FirstbornHairColourSet.values.Strawberry_blonde": "Strawberry blonde (CS)",
  "config.FirstbornHairColourSet.values.Platinum_blonde": "Platinum blonde (CS)",
  "config.FirstbornHairColourSet.values.Yellow": "Yellow (CS)",
  "config.FirstbornHairColourSet.values.Violet": "Violet (CS)",
  "config.FirstbornHairColourSet.values.Pink": "Pink (CS)",
  "config.FirstbornHairColourSet.values.Light_red": "Light red (CS)",
  "config.FirstbornHairColourSet.values.Cherry_red": "Cherry red (CS)",
  "config.FirstbornHairColourSet.values.Wine_red": "Wine red (CS)",
  "config.FirstbornHairColourSet.values.Forest_green": "Forest green (CS)",
  "config.FirstbornHairColourSet.values.Emerald_green": "Emerald green (CS)",
  "config.FirstbornHairColourSet.values.Pale_green": "Pale green (CS)",
  "config.FirstbornHairColourSet.values.Teal": "Teal (CS)",
  "config.FirstbornHairColourSet.values.Sky_blue": "Sky blue (CS)",
  "config.FirstbornHairColourSet.values.Ocean_blue": "Ocean blue (CS)",
  "config.FirstbornHairColourSet.values.Navy_blue": "Navy blue (CS)",
  "config.FirstbornHairColourSet.values.Abigail": "Purple (Abigail)",
  "config.FirstbornHairColourSet.values.Alex": "Brown (Alex) (VS)",
  "config.FirstbornHairColourSet.values.Caroline": "Green (Caroline) (VS)",
  "config.FirstbornHairColourSet.values.Clint": "Auburn (Clint) (VS)",
  "config.FirstbornHairColourSet.values.Demetrius": "Brown (Demetrius) (VS)",
  "config.FirstbornHairColourSet.values.Elliott": "Light ginger (Elliott) (VS)",
  "config.FirstbornHairColourSet.values.Emily": "Blue (Emily) (VS)",
  "config.FirstbornHairColourSet.values.Gus": "Auburn (Gus) (VS)",
  "config.FirstbornHairColourSet.values.Haley": "Blonde (Haley) (VS)",
  "config.FirstbornHairColourSet.values.Harvey": "Auburn (Harvey) (VS)",
  "config.FirstbornHairColourSet.values.Jodi": "Rose gold (Jodi) (VS)",
  "config.FirstbornHairColourSet.values.Kent": "Blonde (Kent) (VS)",
  "config.FirstbornHairColourSet.values.Leah": "Ginger (Leah) (VS)",
  "config.FirstbornHairColourSet.values.Lewis": "Ash grey (Lewis) (VS)",
  "config.FirstbornHairColourSet.values.Linus": "Silver (Linus) (VS)",
  "config.FirstbornHairColourSet.values.Marlon": "Silver (Marlon) (VS)",
  "config.FirstbornHairColourSet.values.Marnie": "Copper (Marnie) (VS)",
  "config.FirstbornHairColourSet.values.Maru": "Purple (Maru) (VS)",
  "config.FirstbornHairColourSet.values.Morris": "Navy (Morris) (VS)",
  "config.FirstbornHairColourSet.values.Pam": "Blonde (Pam) (VS)",
  "config.FirstbornHairColourSet.values.Penny": "Ginger (Penny) (VS)",
  "config.FirstbornHairColourSet.values.Pierre": "Copper (Pierre) (VS)",
  "config.FirstbornHairColourSet.values.Robin": "Ginger (Robin) (VS)",
  "config.FirstbornHairColourSet.values.Sam": "Blonde (Sam) (VS)",
  "config.FirstbornHairColourSet.values.Sandy": "Magenta (Sandy) (VS)",
  "config.FirstbornHairColourSet.values.Sebastian": "Black (Sebastian) (VS)",
  "config.FirstbornHairColourSet.values.Shane": "Dark purple (Shane) (VS)",
  "config.FirstbornHairColourSet.values.Willy": "Black (Willy) (VS)",
  "config.FirstbornHairColourSet.values.Wizard": "Purple (Wizard) (VS)",

  "config.FirstbornEyeColourSet.name": "Eye Colour (scroll for all options)",
  "config.FirstbornEyeColourSet.description": "Choose your child's eye colour. \n\"Default\" will use brown/chestnut brown eyes. \n\nCustom options can be found and recoloured in \nassets/(Portraits or Characters)/Farmer_Default/eyes \nin the Growing Valley mod files.",
  "config.FirstbornEyeColourSet.values.Default": "Default",
  "config.FirstbornEyeColourSet.values.1_Custom": "Custom 1",
  "config.FirstbornEyeColourSet.values.2_Custom": "Custom 2",
  "config.FirstbornEyeColourSet.values.Chestnut": "Chestnut",
  "config.FirstbornEyeColourSet.values.Brown": "Brown",
  "config.FirstbornEyeColourSet.values.Black": "Black",
  "config.FirstbornEyeColourSet.values.Dark_brown": "Dark brown",
  "config.FirstbornEyeColourSet.values.Green": "Green",
  "config.FirstbornEyeColourSet.values.Teal": "Teal",
  "config.FirstbornEyeColourSet.values.Blue": "Blue",
  "config.FirstbornEyeColourSet.values.Purple": "Purple",
  "config.FirstbornEyeColourSet.values.Pink": "Pink",
  "config.FirstbornEyeColourSet.values.Red": "Red",
  "config.FirstbornEyeColourSet.values.Orange": "Orange",
  "config.FirstbornEyeColourSet.values.Yellow": "Yellow",
  "config.FirstbornEyeColourSet.values.Gold": "Gold",
  "config.FirstbornEyeColourSet.values.Hazel": "Hazel",
  "config.FirstbornEyeColourSet.values.Grey": "Grey",
  "config.FirstbornEyeColourSet.values.Light_grey": "Light grey",
  "config.FirstbornEyeColourSet.values.White": "White",

  //Added in 1.4.0
  "config.FirstbornClothingTypeSet.name": "Clothing Type",
  "config.FirstbornClothingTypeSet.description": "Change the clothing that your child wears here.",
  "config.FirstbornClothingTypeSet.values.Shirt": "T-shirt",
  "config.FirstbornClothingTypeSet.values.Tank_top": "Tank top",
  "config.FirstbornClothingTypeSet.values.Round_collar": "Rounded collar",
  "config.FirstbornClothingTypeSet.values.Overalls": "Overalls",

  //Renamed and changed in 1.4.0
  "config.FirstbornClothingColourSet.name": "Clothing Colour",
  "config.FirstbornClothingColourSet.description": "Change the colour of your child's clothing.",
  "config.FirstbornClothingColourSet.values.Red": "Red",
  "config.FirstbornClothingColourSet.values.Blue": "Blue",
  "config.FirstbornClothingColourSet.values.Yellow": "Yellow",
  "config.FirstbornClothingColourSet.values.Black": "Black",
  "config.FirstbornClothingColourSet.values.White": "White",

  //This section is for customizing the second born child's appearance
  "config.section.SecondbornCustomization.name": "Second Child Customization",
  "config.section.SecondbornCustomization.description": "If your youngest child is one of the generic farmer children, \nyou can change their appearance here. \n\nNOTE: These appearance settings will only take effect if \nyou don't have any files in Custom_Portraits_Sprites \nthat override your child's appearance.",

  "config.SecondbornHairTypeSet.name": "Hair Type (scroll for all options)",
  "config.SecondbornHairTypeSet.description": "\"Default\" ignores all other settings for hair and uses the \ndefault for the child. \n\"Fluffy\" is the shortest hairstyle, while \"Coily\" and \"Spiky\" are \nmedium-length. \n\"Curly\" and \"Straight\" have the longest associated hairstyles.",
  "config.SecondbornHairTypeSet.values.Default": "Default",
  "config.SecondbornHairTypeSet.values.Fluffy": "Fluffy",
  "config.SecondbornHairTypeSet.values.Coily": "Coily",
  "config.SecondbornHairTypeSet.values.Spiky": "Spiky",
  "config.SecondbornHairTypeSet.values.Curly": "Curly",
  "config.SecondbornHairTypeSet.values.Straight": "Straight",

  "config.SecondbornHairLengthSet.name": "Hair Length",
  "config.SecondbornHairLengthSet.description": "Choose between the shorter and longer variants for each hairstyle.",
  "config.SecondbornHairLengthSet.values.Shorter": "Shorter",
  "config.SecondbornHairLengthSet.values.Longer": "Longer",

  "config.SecondbornHairColourSet.name": "Hair Colour (hover for details)",
  "config.SecondbornHairColourSet.description": "Scroll for all options. \nOptions suffixed with letters in brackets are included in a \nseparate download on the Growing Valley mod page. \n\nFor example, \"(CS)\" means \"Customization Suite\", which can \nbe found and downloaded in Growing Valley's Optional Files. \n\n\"Default\" will use your spouse/roommate's hair colour, if it \nis available. \n\nCustom options can be found and recoloured in \nassets/(Portraits or Characters)/Farmer_Default \nin the Growing Valley mod files.",
  "config.SecondbornHairColourSet.values.Default": "Default",
  "config.SecondbornHairColourSet.values.1_Custom": "Custom 1",
  "config.SecondbornHairColourSet.values.2_Custom": "Custom 2",
  "config.SecondbornHairColourSet.values.Auburn": "Auburn",
  "config.SecondbornHairColourSet.values.Brown": "Brown",
  "config.SecondbornHairColourSet.values.Black": "Black",
  "config.SecondbornHairColourSet.values.Dark_brown": "Dark brown",
  "config.SecondbornHairColourSet.values.Copper": "Copper",
  "config.SecondbornHairColourSet.values.Pale_blonde": "Pale blonde",
  "config.SecondbornHairColourSet.values.Dark_fuschia": "Dark fuschia",
  "config.SecondbornHairColourSet.values.Light_auburn": "Light auburn (CS)",
  "config.SecondbornHairColourSet.values.Ash_brown": "Ash brown (CS)",
  "config.SecondbornHairColourSet.values.Pale_ash": "Pale ash (CS)",
  "config.SecondbornHairColourSet.values.White": "White (CS)",
  "config.SecondbornHairColourSet.values.Silver": "Silver (CS)",
  "config.SecondbornHairColourSet.values.Deep_ginger": "Deep ginger (CS)",
  "config.SecondbornHairColourSet.values.Light_ginger": "Light ginger (CS)",
  "config.SecondbornHairColourSet.values.Pale_ginger": "Pale ginger (CS)",
  "config.SecondbornHairColourSet.values.Golden_blonde": "Golden blonde (CS)",
  "config.SecondbornHairColourSet.values.Strawberry_blonde": "Strawberry blonde (CS)",
  "config.SecondbornHairColourSet.values.Platinum_blonde": "Platinum blonde (CS)",
  "config.SecondbornHairColourSet.values.Yellow": "Yellow (CS)",
  "config.SecondbornHairColourSet.values.Violet": "Violet (CS)",
  "config.SecondbornHairColourSet.values.Pink": "Pink (CS)",
  "config.SecondbornHairColourSet.values.Light_red": "Light red (CS)",
  "config.SecondbornHairColourSet.values.Cherry_red": "Cherry red (CS)",
  "config.SecondbornHairColourSet.values.Wine_red": "Wine red (CS)",
  "config.SecondbornHairColourSet.values.Forest_green": "Forest green (CS)",
  "config.SecondbornHairColourSet.values.Emerald_green": "Emerald green (CS)",
  "config.SecondbornHairColourSet.values.Pale_green": "Pale green (CS)",
  "config.SecondbornHairColourSet.values.Teal": "Teal (CS)",
  "config.SecondbornHairColourSet.values.Sky_blue": "Sky blue (CS)",
  "config.SecondbornHairColourSet.values.Ocean_blue": "Ocean blue (CS)",
  "config.SecondbornHairColourSet.values.Navy_blue": "Navy blue (CS)",
  "config.SecondbornHairColourSet.values.Abigail": "Purple (Abigail)",
  "config.SecondbornHairColourSet.values.Alex": "Brown (Alex) (VS)",
  "config.SecondbornHairColourSet.values.Caroline": "Green (Caroline) (VS)",
  "config.SecondbornHairColourSet.values.Clint": "Auburn (Clint) (VS)",
  "config.SecondbornHairColourSet.values.Demetrius": "Brown (Demetrius) (VS)",
  "config.SecondbornHairColourSet.values.Elliott": "Light ginger (Elliott) (VS)",
  "config.SecondbornHairColourSet.values.Emily": "Blue (Emily) (VS)",
  "config.SecondbornHairColourSet.values.Gus": "Auburn (Gus) (VS)",
  "config.SecondbornHairColourSet.values.Haley": "Blonde (Haley) (VS)",
  "config.SecondbornHairColourSet.values.Harvey": "Auburn (Harvey) (VS)",
  "config.SecondbornHairColourSet.values.Jodi": "Rose gold (Jodi) (VS)",
  "config.SecondbornHairColourSet.values.Kent": "Blonde (Kent) (VS)",
  "config.SecondbornHairColourSet.values.Leah": "Ginger (Leah) (VS)",
  "config.SecondbornHairColourSet.values.Lewis": "Ash grey (Lewis) (VS)",
  "config.SecondbornHairColourSet.values.Linus": "Silver (Linus) (VS)",
  "config.SecondbornHairColourSet.values.Marlon": "Silver (Marlon) (VS)",
  "config.SecondbornHairColourSet.values.Marnie": "Copper (Marnie) (VS)",
  "config.SecondbornHairColourSet.values.Maru": "Purple (Maru) (VS)",
  "config.SecondbornHairColourSet.values.Morris": "Navy (Morris) (VS)",
  "config.SecondbornHairColourSet.values.Pam": "Blonde (Pam) (VS)",
  "config.SecondbornHairColourSet.values.Penny": "Ginger (Penny) (VS)",
  "config.SecondbornHairColourSet.values.Pierre": "Copper (Pierre) (VS)",
  "config.SecondbornHairColourSet.values.Robin": "Ginger (Robin) (VS)",
  "config.SecondbornHairColourSet.values.Sam": "Blonde (Sam) (VS)",
  "config.SecondbornHairColourSet.values.Sandy": "Magenta (Sandy) (VS)",
  "config.SecondbornHairColourSet.values.Sebastian": "Black (Sebastian) (VS)",
  "config.SecondbornHairColourSet.values.Shane": "Dark purple (Shane) (VS)",
  "config.SecondbornHairColourSet.values.Willy": "Black (Willy) (VS)",
  "config.SecondbornHairColourSet.values.Wizard": "Purple (Wizard) (VS)",

  "config.SecondbornEyeColourSet.name": "Eye Colour (scroll for all options)",
  "config.SecondbornEyeColourSet.description": "Choose your child's eye colour. \n\"Default\" will use brown/chestnut brown eyes. \n\nCustom options can be found and recoloured in \nassets/(Portraits or Characters)/Farmer_Default/eyes \nin the Growing Valley mod files.",
  "config.SecondbornEyeColourSet.values.Default": "Default",
  "config.SecondbornEyeColourSet.values.1_Custom": "Custom 1",
  "config.SecondbornEyeColourSet.values.2_Custom": "Custom 2",
  "config.SecondbornEyeColourSet.values.Chestnut": "Chestnut",
  "config.SecondbornEyeColourSet.values.Brown": "Brown",
  "config.SecondbornEyeColourSet.values.Black": "Black",
  "config.SecondbornEyeColourSet.values.Dark_brown": "Dark brown",
  "config.SecondbornEyeColourSet.values.Green": "Green",
  "config.SecondbornEyeColourSet.values.Teal": "Teal",
  "config.SecondbornEyeColourSet.values.Blue": "Blue",
  "config.SecondbornEyeColourSet.values.Purple": "Purple",
  "config.SecondbornEyeColourSet.values.Pink": "Pink",
  "config.SecondbornEyeColourSet.values.Red": "Red",
  "config.SecondbornEyeColourSet.values.Orange": "Orange",
  "config.SecondbornEyeColourSet.values.Yellow": "Yellow",
  "config.SecondbornEyeColourSet.values.Gold": "Gold",
  "config.SecondbornEyeColourSet.values.Hazel": "Hazel",
  "config.SecondbornEyeColourSet.values.Grey": "Grey",
  "config.SecondbornEyeColourSet.values.Light_grey": "Light grey",
  "config.SecondbornEyeColourSet.values.White": "White",

  //Added in 1.4.0
  "config.SecondbornClothingTypeSet.name": "Clothing Type",
  "config.SecondbornClothingTypeSet.description": "Change the clothing that your child wears here.",
  "config.SecondbornClothingTypeSet.values.Shirt": "T-shirt",
  "config.SecondbornClothingTypeSet.values.Tank_top": "Tank top",
  "config.SecondbornClothingTypeSet.values.Round_collar": "Rounded collar",
  "config.SecondbornClothingTypeSet.values.Overalls": "Overalls",

  //Renamed and changed in 1.4.0
  "config.SecondbornClothingColourSet.name": "Clothing Colour",
  "config.SecondbornClothingColourSet.description": "Change the colour of your child's clothing.",
  "config.SecondbornClothingColourSet.values.Red": "Red",
  "config.SecondbornClothingColourSet.values.Blue": "Blue",
  "config.SecondbornClothingColourSet.values.Yellow": "Yellow",
  "config.SecondbornClothingColourSet.values.Black": "Black",
  "config.SecondbornClothingColourSet.values.White": "White",

  //This section is for tweaking all generic children's appearances
  "config.section.MiscChildCustomization.name": "Other Customization Options",
  "config.section.MiscChildCustomization.description": "Additional options for customizing generic children.",
  "config.ChildSkinToneSet.name": "Child Skin Tone Settings",
  "config.ChildSkinToneSet.description": "Adjusts the skin tones for generic children. \nThe first value of this setting is the skin tone used by \nchildren with \"false\" isDarkskinned values. \nThe second value is what children with \"true\" isDarkskinned \nvalues will use.",
  "config.ChildSkinToneSet.values.Default": "Default based on spouse/roommate",
  "config.ChildSkinToneSet.values.Pale_Dark": "Pale/Dark",
  "config.ChildSkinToneSet.values.Dark_Darker": "Dark/Darker",


  //This section is for letting the player choose what {{ParentFarmer}} is replaced with.
  "config.section.ParentFarmerTitle.name": "Farmer Config",
  "config.section.ParentFarmerTitle.description": "What should your child call you?",
  "config.ParentFarmerMale.name": "Farmer Male",
  "config.ParentFarmerMale.description": "What your child will call you when playing as a male farmer. \nMultiple comma-separated values can be inputted to be \nselected at random. \nDefaults to Papa.",
  "config.ParentFarmerFemale.name": "Farmer Female",
  "config.ParentFarmerFemale.description": "What your child will call you when playing as a female farmer. \nMultiple comma-separated values can be inputted to be \nselected at random. \nDefaults to Mama.",
  "config.ParentFarmerOther.name": "Farmer Other",
  "config.ParentFarmerOther.description": "What your child will call you when playing as a farmer \nbeyond the gender binary. \nMultiple comma-separated values can be inputted to be \nselected at random. \nDefaults to Nibi. \n\nNOTE: With the Gender Neutrality Mod and GNM Tokens \ninstalled, the parental term used will be the one set in the \nGNM Tokens config menu by default.", //This is in regards to the Gender Neutrality Mod and the associated GNM Tokens, which to my knowledge, are only available in English. Equivalents in other languages are not natively supported, so the note about it might not be relevant.
  "config.ParentFarmerOverrides.name": "Farmer Overrides",
  "config.ParentFarmerOverrides.description": "Overrides that let your child use your name or the title configured in \"Farmer Other\" instead. These also override parental terms set in the GNM Tokens config menu.", //This is in regards to the GNM Tokens mod, which to my knowledge, is only available in English. Equivalents in other languages are not natively supported, so the note about it might not be relevant.
  "config.ParentFarmerOverrides.values.None": "None",
  "config.ParentFarmerOverrides.values.UseFarmerName": "Use my name",
  "config.ParentFarmerOverrides.values.UseFarmerOther": "Use Farmer Other",

  //This section is for letting the player choose what {{CompanionRef}} is replaced with by default when they're married.
  "config.section.ParentSpouseTitle.name": "Spouse Config",
  "config.section.ParentSpouseTitle.description": "What should your child call your spouse?",
  "config.ParentSpouseMale.name": "Spouse Male",
  "config.ParentSpouseMale.description": "What your child will call your male spouse. \nMultiple comma-separated values can be inputted to be \nselected at random. \nDefaults to Daddy.",
  "config.ParentSpouseFemale.name": "Spouse Female",
  "config.ParentSpouseFemale.description": "What your child will call your female spouse. \nMultiple comma-separated values can be inputted to be \nselected at random. \nDefaults to Mommy.",
  "config.ParentSpouseOther.name": "Spouse Other",
  "config.ParentSpouseOther.description": "What your child will call your gender-non-conforming spouse. \nMultiple comma-separated values can be inputted to be \nselected at random. \nDefaults to Nobo.",
  "config.ParentSpouseOverrides.name": "Spouse Overrides",
  "config.ParentSpouseOverrides.description": "Overrides that let your child use your spouse's name or the \ntitle configured in \"Spouse Other\" instead. \nUseful if a spouse has a hardcoded title you want to change.",
  "config.ParentSpouseOverrides.values.None": "None",
  "config.ParentSpouseOverrides.values.UseSpouseName": "Use my spouse's name",
  "config.ParentSpouseOverrides.values.UseSpouseOther": "Use Spouse Other",

  //This section is for letting the player choose what {{CompanionRef}} is replaced with by default when they have a roommate.
  "config.section.RoommateTitle.name": "Roommate Config",
  "config.section.RoommateTitle.description": "What should your child call your roommate?",
  "config.RoommateOverrides.name": "Roommate Overrides",
  "config.RoommateOverrides.description": "Overrides that let your child use roommate titles or specifically their \nname or the title configured in \"Roommate Other\" instead. \nUseful if a roommate has a hardcoded title you want to change.",
  "config.RoommateOverrides.values.DefaultRoommateName": "Default to my roommate's name",
  "config.RoommateOverrides.values.UseRoommateTitle": "Use roommate titles",
  "config.RoommateOverrides.values.UseRoommateName": "Use my roommate's name",
  "config.RoommateOverrides.values.UseRoommateOther": "Use Roommate Other",
  "config.RoommateMale.name": "Roommate Male",
  "config.RoommateMale.description": "What your child will call your male roommate when \"Use \nroommate titles\" is selected. \nMultiple comma-separated values can be inputted to be \nselected at random. \nDefaults to Uncle.",
  "config.RoommateFemale.name": "Roommate Female",
  "config.RoommateFemale.description": "What your child will call your female roommate when \"Use \nroommate titles\" is selected. \nMultiple comma-separated values can be inputted to be \nselected at random. \nDefaults to Auntie.",
  "config.RoommateOther.name": "Roommate Other",
  "config.RoommateOther.description": "What your child will call your gender-non-conforming \nroommate when \"Use roommate titles\" is selected. \nMultiple comma-separated values can be inputted to be \nselected at random. \nDefaults to Cousin.",

  //This section might be unnecessary in the language you're translating to. Come back to it later if you aren't sure. 
  //You can store different gendered language here if you can/need to (though using it would require the line you're translating to already have the associated token)
  "config.section.Tweaks.name": "Tweaks",
  "config.section.Tweaks.description": "Additional tweaks.",
  "config.SpousePronounsEnabled.name": "Override companion pronouns",
  "config.SpousePronounsEnabled.description": "Enable this to set custom pronouns for your spouse/roommate. By default, your spouse/roommate's gender will be pulled from their character data. Any non-male/female genders will default to they/them pronouns.",
  "config.SpousePronounsSubject.name": "Set Subject Pronoun", //this is {{SpSub}} in the code. Sometimes it's {{LSpSub}} (lowercase)
  "config.SpousePronounsSubject.description": "Specify the subject pronoun for your spouse/roommate (e.g. He, She, They). Capitalize first letter for best results. Multiple comma-separated values can be inputted to be selected at random.",
  "config.SpousePronounsObject.name": "Set Object Pronoun", //this is {{SpObj}} in the code. Sometimes it's {{LSpObj}} (lowercase)
  "config.SpousePronounsObject.description": "Specify the object pronoun for your spouse/roommate (e.g. Him, Her, Them). Capitalize first letter for best results. Multiple comma-separated values can be inputted to be selected at random.",
  "config.SpousePronounsPosDet.name": "Set Possessive Determiner", //this is {{SpPD}} in the code. Sometimes it's {{LSpPD}} (lowercase)
  "config.SpousePronounsPosDet.description": "Specify the possessive determiner for your spouse/roommate (e.g. His, Her, Their). Capitalize first letter for best results. Multiple comma-separated values can be inputted to be selected at random.",
  "config.SpousePronounsPossessive.name": "Set Possessive Pronoun", //this is {{SpPos}} in the code. Sometimes it's {{LSpPos}} (lowercase)
  "config.SpousePronounsPossessive.description": "Specify the possessive pronoun for your spouse/roommate (e.g. His, Hers, Theirs). Capitalize first letter for best results. Multiple comma-separated values can be inputted to be selected at random.",
  "config.SpousePronounsReflexive.name": "Set Reflexive Pronoun", //this is {{SpRef}} in the code. Sometimes it's {{LSpRef}} (lowercase)
  "config.SpousePronounsReflexive.description": "Specify the reflexive pronoun for your spouse/roommate (e.g. Himself, Herself, Themselves). Capitalize first letter for best results. Multiple comma-separated values can be inputted to be selected at random.",
  "config.SpousePronounsPlurality.name": "Use plural conjugation patterning", //this is relevant to English grammar. It chooses which of certain pairs of lines are used: the ones with names that end with _plural_false or _plural_true. They will likely be identical in your translation. If so, feel free to mention that this option doesn't do anything in the translated description and name.
  "config.SpousePronounsPlurality.description": "Enable for your spouse/roommate's pronouns to use plural conjugation patterns for verbs: e.g. when enabled, \"is\" will become \"are\", thus turning \"they is\" into \"they are\".",

  //This section is for overriding the gender of the player's spouse or roommate (mostly used for translations that rely on gender and not the pronoun system)
  "config.section.GenderOverrides.name": "Gender Overrides",
  "config.section.GenderOverrides.description": "This won't influence much on the English version, and is mainly included in case translations use character genders to handle gendered language.",
  "config.SpouseGenderOverride.name": "Spouse Gender Override",
  "config.SpouseGenderOverride.description": "Overrides your spouse's gender with the option chosen. Only applies within the context of Growing Valley.",
  "config.SpouseGenderOverride.values.None": "None",
  "config.SpouseGenderOverride.values.Male": "Male",
  "config.SpouseGenderOverride.values.Female": "Female",
  "config.SpouseGenderOverride.values.Undefined": "Other",
  "config.RoommateGenderOverride.name": "Roommate Gender Override",
  "config.RoommateGenderOverride.description": "Overrides your roommate's gender with the option chosen. Only applies within the context of Growing Valley.",
  "config.RoommateGenderOverride.values.None": "None",
  "config.RoommateGenderOverride.values.Male": "Male",
  "config.RoommateGenderOverride.values.Female": "Female",
  "config.RoommateGenderOverride.values.Undefined": "Other",


  //This section is for switching to alternative portraits for specific unique children  //added in 1.4.0
  "config.section.AlternativePortraits.name": "Alternative Portraits",
  "config.section.AlternativePortraits.description": "Switch to alternative portraits for certain unique children.",
  "config.LizziePromoEnabled.name": "Use alt. portraits for Emily's kid",
  "config.LizziePromoEnabled.description": "Enable this to use the alternative portraits for Emily's daughter, as pictured below.",
  "config.EliasPromoEnabled.name": "Use alt. portraits for Elliott's kid",
  "config.EliasPromoEnabled.description": "Enable this to use the alternative portraits for Elliott's son, as pictured below.",

  //This section is for selecting which child out of the unique and generic children is loaded as the first or second child  //added in 1.4.0
  "config.section.ChildSelection.name": "Child Selection and Dialogue Tweaks",
  "config.section.ChildSelection.description": "Change which child is used as your first or second child and which sets of dialogue are enabled.",

  "config.FirstbornSelect.name": "First Child Selection",
  "config.FirstbornSelect.description": "Uses the specified child as the first child. \nBy default, the player's spouse or roommate is checked, at which point \nGrowing Valley searches for a viable child.",
  "config.FirstbornSelect.values.DefaultParentCheck": "Check the player's spouse/roommate",
  "config.FirstbornSelect.values.Alex": "Alex's daughter",
  "config.FirstbornSelect.values.Elliott": "Elliott's son",
  "config.FirstbornSelect.values.Emily": "Emily's daughter",
  "config.FirstbornSelect.values.Leah": "Leah's son",
  "config.FirstbornSelect.values.Maru": "Maru's son",
  "config.FirstbornSelect.values.Penny": "Penny's daughter",
  "config.FirstbornSelect.values.Sebastian": "Sebastian's daughter",
  "config.FirstbornSelect.values.FarmerDefault": "Use the customizable farmer child",

  "config.SecondbornSelect.name": "Second Child Selection",
  "config.SecondbornSelect.description": "Uses the specified child as the second child. \nBy default, the player's spouse or roommate is checked, at which point \nGrowing Valley searches for a viable child.",
  "config.SecondbornSelect.values.DefaultParentCheck": "Check the player's spouse/roommate",
  "config.SecondbornSelect.values.Alex": "Alex's daughter",
  "config.SecondbornSelect.values.Elliott": "Elliott's son",
  "config.SecondbornSelect.values.Emily": "Emily's daughter",
  "config.SecondbornSelect.values.Leah": "Leah's son",
  "config.SecondbornSelect.values.Maru": "Maru's son",
  "config.SecondbornSelect.values.Penny": "Penny's daughter",
  "config.SecondbornSelect.values.Sebastian": "Sebastian's daughter",
  "config.SecondbornSelect.values.FarmerDefault": "Use the customizable farmer child",

  "config.FirstbornDialogueSet.name": "Dialogue Tweaks (First Child)",
  "config.FirstbornDialogueSet.description": "Tweaks for your older child's dialogue. \n\"Default\" will check whether the player has a spouse or roommate, \nallowing the lines to switch to single parenting versions if the \nplayer has neither. \n\"Canonical\" will have the child use the dialogue intended for use with \ntheir canonical parent at all times, even when living alone. \n\"Generic\" removes all references to other characters and the canonical \nparent's personality. \n\"Single\" will remove all references to another parent, suitable for use \nwhen the player has no spouse/roommate.",
  "config.FirstbornDialogueSet.values.Default": "Default",
  "config.FirstbornDialogueSet.values.Canonical": "Canonical",
  "config.FirstbornDialogueSet.values.Generic": "Generic",
  "config.FirstbornDialogueSet.values.Single": "Single",

  "config.SecondbornDialogueSet.name": "Dialogue Tweaks (Second Child)",
  "config.SecondbornDialogueSet.description": "Tweaks for your younger child's dialogue. \n\"Default\" will check whether the player has a spouse or roommate, \nallowing the lines to switch to single parenting versions if the \nplayer has neither. \n\"Canonical\" will have the child use the dialogue intended for use with \ntheir canonical parent at all times, even when living alone. \n\"Generic\" removes all references to other characters and the canonical \nparent's personality. \n\"Single\" will remove all references to another parent, suitable for use \nwhen the player has no spouse/roommate.",
  "config.SecondbornDialogueSet.values.Default": "Default",
  "config.SecondbornDialogueSet.values.Canonical": "Canonical",
  "config.SecondbornDialogueSet.values.Generic": "Generic",
  "config.SecondbornDialogueSet.values.Single": "Single",

  //This section is for further customizing what kids call the player and their spouse/roommate  //added in 1.4.0
  "config.section.CompanionRefSplitFirstborn.name": "Split Parental/Roommate References (First Child)",
  "config.section.CompanionRefSplitFirstborn.description": "Further customize what your kids call the adults in their lives by setting each child's parental/roommate reference separately. The following settings will affect your older child.",
  "config.FarmerRefFirstbornSet.name": "Farmer Reference",
  "config.FarmerRefFirstbornSet.description": "What will your older child call you?",
  "config.CompanionRefFirstbornSet.name": "Spouse/Roommate Reference",
  "config.CompanionRefFirstbornSet.description": "What will your older child call your spouse/roommate?",
  "config.CompanionPrnsFirstbornEnabled.name": "Override companion pronouns",
  "config.CompanionPrnsFirstbornEnabled.description": "Enable this to use the following settings to set custom pronouns for your spouse/roommate to be used by your older child. Otherwise, the settings in the Parental Reference Customization will be used.",

  "config.section.CompanionRefSplitSecondborn.name": "Split Parental/Roommate References (Second Child)",
  "config.section.CompanionRefSplitSecondborn.description": "Further customize what your kids call the adults in their lives by setting each child's parental/roommate reference separately. The following settings will affect your younger child.",
  "config.FarmerRefSecondbornSet.name": "Farmer Reference",
  "config.FarmerRefSecondbornSet.description": "What will your younger child call you?",
  "config.CompanionRefSecondbornSet.name": "Spouse/Roommate Reference",
  "config.CompanionRefSecondbornSet.description": "What will your younger child call your spouse/roommate?",
  "config.CompanionPrnsSecondbornEnabled.name": "Override companion pronouns",
  "config.CompanionPrnsSecondbornEnabled.description": "Enable this to use the following settings to set custom pronouns for your spouse/roommate to be used by your younger child. Otherwise, the settings in the Parental Reference Customization will be used.",


  ////////////
  //DEFAULTS//
  ////////////

  "Default.ParentFarmerMale": "Papa",
  "Default.ParentFarmerFemale": "Mama",
  "Default.ParentFarmerOther": "Nibi", //English doesn't have a commonly used and recognized gender neutral parental term, so I decided to use something cute-sounding here. If your language shares this problem, you can use just "Parent" translated; there just needs to be something in this space so that things don't bug out

  "Default.ParentSpouseMale": "Daddy",
  "Default.ParentSpouseFemale": "Mommy",
  "Default.ParentSpouseOther": "Nobo", //English doesn't have a commonly used and recognized gender neutral parental term, so I decided to use something cute-sounding here. If your language shares this problem, you can use just "Parent" translated; there just needs to be something in this space so that things don't bug out

  "Default.RoommateMale": "Uncle",
  "Default.RoommateFemale": "Auntie",
  "Default.RoommateOther": "Cousin", //Any amicable gender neutral word will do (friend, relative, etc). If no such word exists in the target language, you can use the male and female defaults as a list separated by commas (i.e.: "Uncle, Auntie") to have the dialogue randomly select one. Just make sure that this isn't left empty (space characters will be ignored and considered empty as well)
  "Default.RoommateKrobus": "Krobbie", //default nickname that children will give to Krobus


  //These the defaults that are used based on the spouse's gender when the custom pronoun options are turned off.
  //You may want to skip these for now and come back later.
  "Default.SpSubMale": "He",
  "Default.SpSubFemale": "She",
  "Default.SpSubOther": "They",

  "Default.SpObjMale": "Him",
  "Default.SpObjFemale": "Her",
  "Default.SpObjOther": "Them",

  "Default.SpPDMale": "His",
  "Default.SpPDFemale": "Her",
  "Default.SpPDOther": "Their",

  "Default.SpPosMale": "His",
  "Default.SpPosFemale": "Hers",
  "Default.SpPosOther": "Theirs",

  "Default.SpRefMale": "Himself",
  "Default.SpRefFemale": "Herself",
  "Default.SpRefOther": "Themself",

  //These are error messages related to the children's names. Don't mind the "interrupt your regular scheduling" part, I'm joking around. You can remove the whole first sentence in the translation if you'd like.
  //You might want to clarify that this is not an error in the translation file, but in the code.
  //I'd suggest leaving the last sentence in English, as this may appear in a custom add-on pack for Growing Valley and the mod author may be English speaking.
  "Default.FirstbornName.ErrorMessage": "We now interrupt your regular scheduling to give you an error message. This character has dialogue referencing a first born child who doesn't exist. Please send a bug report to the mod author who added this line if you see this! Error handling: no firstborn name found.",
  "Default.SecondbornName.ErrorMessage": "We now interrupt your regular scheduling to give you an error message. This character has dialogue referencing a younger sibling who doesn't exist. Please send a bug report to the mod author who added this line if you see this! Error handling: no secondborn name found."

}
